#pragma once

#include <SFML\Graphics.hpp>
#include <iostream>
#include <string>

using namespace std;

class Window
{
private:
	int height;
	int width;
	int aa;								//Anti-Aliasing
	string windowname;
	int windowmode;
	sf::RenderWindow *window;
	sf::Event ev1;

public:
	Window();

	void createWindow();				//Create Window
	void WindowGetInformation();		//Set Windowinformations (Height,Width,Anti-Aliasing)
	void displayWindow();				//Gameloop
	void WindowEvents();
	void destroyWindow();				//delete the instance


};